As sure as the sun will rise, as consistent as time, there are but few inevitables, one of which being that everytime you turn around a new Warhammer game will have launched. We are covering Warhammer Quest 2: The End Times.
Warhammer Quest 2: The End Times is based off of an old Warhammer property called Warhammer Quest, set in the fantasy setting of Warhammer and not the 40k Sci-Fi Universe. The game is a table top RPG and fortunately the video game adaptation doesn’t deviate too far from that.
So what is Warhammer Quest 2: The End Times?, simply put it’s a turn based dungeon crawler. Think Diablo but with a more Fire Emblem/X Com lite combat system.
You’re plunged into the world of Middenland, tis a war torn land, an evil king has emerged and as luck would have it, you want to take arms and take them down. When it comes to narrative the game presents the story in a story book fashion, it’s a neat little feature to add but doesn’t really make the generic fantasy cliche riddled story stand out from any of its peers sadly.
Visually Warhammer Quest 2: The End Times nails its look, the top down view helps it feel like a digital board game. The scenery is ok if not uninspired and the character models lack the visual fidelity of this titles kin amongst the system.
Gameplay is mostly made up of dungeon crawling, this is done on a grid system ala moving your character pieces. This works fine for battle, moving into a favourable position and planning ahead, not so much for the quiet moments before and after battle. There is little to no exploration, just moving from room to room, battle to battle. It does suit a pick up and play style but it also starts to crack and show you exactly where the game is from.
When you finish a dungeon, usually by taking down a large mob or a slightly different version of an enemy (sadly enemy diversity is lacking), you’ll be gifted 3 rewards, these are random and can range from Gold to new party members. While it makes it interesting to a point, it does mean you can go without gold for some time and Levelling up and buying new equipment requires gold so you can see the problem.
When not in a dungeon you can travel from town to town on the world map. Here you can pick up quests, outfit your team and even attend the tavern where you can find new party members to help you on your quest. As mentioned you can also level up your party here.
The main sticking point with Warhammer Quest 2: The End Times is that you can tell it’s a mobile port with the DLC & Microtransactions removed. While it suits a pick up and play style it’s lacking in depth or anything “special” to grab you, seemingly happy to just coast along on a brief attention span.
You can cheese the A.I with great ease, the gameplay is 1 note to a fault, there is only 1 audio track while exploring dungeons and while there is some good writing on hand, you have a property like Warhammer you expect a little more from it.
While I don’t like to make a point of it in most cases, I’ll have to here. Warhammer Quest 2: The End Times is significantly cheaper on IOS/Android (£4.99 as of this review) and more suited for mobile devices. There are better fantasy titles you can pick up on the Nintendo Switch for the same price so unless this comes down to at least half price it’s very hard to recommend Warhammer Quest 2 to even the most die hard of fantasy fans.