Necrophosis (PC)

From the developer behind The Shore, Dragonis Games, Necrophosis looks to take the player on a haunting philosophical journey through a decaying world after the end of the universe. Is it a journey worth taking? lets take a quick look.

Billions of years after the end of the universe, you awaken in a strange realm of death where even those that cannot die may die. Necrophosis, the curse that plagues this world, inflicts decay upon everything here. From the monuments amidst the landscape, to those that try to eek out some kind of existence within it, nothing is immune to this creeping curse. Many of these inhabitants, included gods lost to time, have been awaiting the journey that could bring them an end from this eternal decay.

Your journey here is often packed with plenty of folk all to willing to impart knowledge and lore onto you as you progress, which is great as the world crafted is genuinely interesting. There’s a lot to get through in this regard and will make up the bulk of the journey as all manner of gods have a story to tell or advice to share in this eternal wasteland. Given that, the game is relatively short at around 5 hours or so, and the lack of alternate endings etc means re playability could be limited.

Looking like Zdzisław Beksiński paintings brought to life, the world you explore is both beautiful and nightmarish at the same time. Huge haunting monuments and shrines litter the landscapes, with the inhabitants in various states of decay helping or hindering your journey when you happen upon them. It’s not perfect mind you, you occasionally run into a weak asset here and there, and its not always hidden well. Still, its a great visual journey for the most part and worth the price of admission alone if the visuals are at all appealing.

Outside of some quiet, and at times haunting, ambience, you’ll find plenty of voice acting with this one that helps make the expositions provided on your journey a little more interesting. The journey can have its bumps with performance tho, with max settings my system (R7 5800X3D/32GB/RTX 3090) would generally sit in the 80’s at 4K with a lick of DLSS. Being a slower paced game means a lower framerate is acceptable so it should be manageable to scale down.

Of course, Necrophosis is a walking sim that will generally have you going from A to B to trigger the next bit of exposition that gradually builds the lore as you journey on. Interspersed within these journeys are some rudimentary puzzles and fetch quests of sorts, these fetch quests aren’t always a requirement but can offer more insight into the worlds you are traversing through.

To be fair there is a decent amount of fetching and puzzles to be done along the way, so you’re generally up to something most of the time. There are some quirks tho in that progress can seem halted if you goof something up. One time early on I seemed to have either given an item to the wrong recipient or not done so in the correct order and spent a bit of time jogging around the area with seemingly no way to progress. I just started again from the top eventually and got past it, could have just bugged out given it wasn’t replicated – but it did sour my early journey a little.

Necrphosis is a fascinating journey through a decaying afterlife that can unsettle you and fill you with wonder at the same time. There are some quirks that can stifle the journey, and there isn’t really much replayability either once done with the short journey, but if you can overlook these things then there really is a worthwhile adventure to get through here for fans of these type of games.

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Geoffrey Wright

Rocking the world of gaming since the Atari 2600, has now settled down to bask in the warmth of moe. Moe is life for a moe connoisseur.

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