Carnage Offering (Part One) is a recently released FPS developed by Futurtech and published by Nova’s Army, set in a dystopian future we see Jake battle through 8 different levels to battle against replicator robots that are threatening the confederate planets. Let’s take a quick look at how it plays.
I can remember being a younger adult, working in my local video game store (RIP Gamestation), occasionally customers would trade in random first person shooters, things like Pariah, Devastation, and Breed. These would mostly be made by mainland European developers who would get these games out that had a following but never broke into the mainstream. Welcome to Carnage Offering.
Carnage Offering looks and feels like a mid tier 2005 first person shooter, this was an era of gaming I was prevalent in. The game carries that certain gloss over the characters, models and environments. We start in small areas with some obstacles, but ultimately we’re closed in, as levels progress they get either bigger or slightly more complex with corridors and multiple objectives, yet they’re never to the complexity of even a Doom 2, or Quake.
Each level has around 3 unique enemies, and these end up being exclusive to each level. With each level having it’s unique setting we get some variety in enemies however they don’t have a huge amount of variety (Level 1, zombies/undead, level 3 Mages/Knights, Level 5 Terminator esq robots), the enemies do feel like they’ve been pulled from a free library as they look pretty generic but that’s more than ok here.
Most enemies use melee combat to drain your meagre life bar, and you’ll find as long as they’re near you they’ll “attack” you. A few levels will throw a curve ball with some form of projectiles, whether that be guns or fireballs, but most enemies can be dispatched with one of the 9 different guns you can buy.
We do see the usual suspects in the weapons, 2 forms of pistol, 3 machine guns (2 and a gattling gun), and a few others that’ll get you through the levels. Each does have a few options of upgrades, whether that can be increased damage, different rounds, or a laser pointer, but no real complexity to upgrading your weapon, just a few options to get you through. You will want to get these upgraded by grinding through the levels, which you’ll be doing a lot. Never as bad as Vampire Survivors but you get the itch to keep grinding to get through the game.
Luckily the music is what absolutely bangs, each level has a normal track and then a boss track too, they sound like they’re the off cuts of Mick Gordon’s next Doom soundtrack (Less than likely, I know). Some really heavy bangers that’ll make you want rip and tear your way through. However the flip side of the audio is the woeful voice work, almost that much you can tell it’s just an AI, think Brian from TTS. There’s no tone in the voice work, so even at the most exciting parts of the game, we still have very monotone incorrect vocal work. I might have laughed a little at when our main character tried to say “Champagne”.
Despite my constant woes, I found myself constantly revisiting Carnage Offering over a few small sessions, as mentioned that 2005 charm was an easy win for me. It was cheesy, dumb fun and I’m not sorry. It had the same appeal as Vampire Survivors, the whole one more go thing to get me to finish it all kept me going, and that soundtrack was banging.
I had too much fun than I probably should have, considering its dated style.